Remograph

Remo 3D v2.4 Features

This is a summary of the most important features of Remo 3D v2.4:

  • Runs on Microsoft® Windows® 8/7/Vista/XP/2000 or Linux operating system (32-bit or 64-bit)
  • Supports OpenFlight® file format version 15.7 to 16.2 (see user's guide for details)
  • Imports from the following file formats:
    • 3DC Point Cloud (.3dc)
    • 3D Studio MAX® (.3ds)
    • AC3D™ (.ac)
    • COLLADA™ 1.4.1 (.dae)
    • Designer Workshop (.dw)
    • Autodesk® DXF (.dxf)
    • Carbon Graphics GEO (.geo)
    • LightWave® (.lwo / .lws)
    • Quake Character Models (.md2)
    • Alias® Wavefront OBJ (.obj)
    • OpenSceneGraph 3.0.1 Deprecated ASCII (.osg)
    • OpenSceneGraph 3.0.1 Deprecated Binary (.ive)
    • OpenSceneGraph 3.0.1 Archive (.osga)
    • OpenSceneGraph 3.0.1 Binary (.osgb)
    • OpenSceneGraph 3.0.1 Text (.osgt)
    • OpenSceneGraph 3.0.1 XML (.osgx)
    • VBS2 P3D (.p3d)
    • Performer™ (.pfb)
      Note: For the Performer™ import file format to work, OpenGL Performer™ must be installed on the computer the running Remo 3D 32-bit version.
    • Stanford Triangle Format (.ply)
    • StereoLithography Binary (.stl)
    • StereoLithography ASCII (.sta)
    • ESRI Shape (.shp)
    • Direct X (.x)
  • Exports to the following file formats:
    • 3D Studio MAX® (.3ds)
    • COLLADA™ 1.4.1 (.dae)
    • DOT (.dot)
    • Alias® Wavefront OBJ (.obj)
    • OpenSceneGraph 3.0.1 Deprecated ASCII (.osg)
    • OpenSceneGraph 3.0.1 Deprecated Binary (.ive)
    • OpenSceneGraph 3.0.1 Binary (.osgb)
    • OpenSceneGraph 3.0.1 Text (.osgt)
    • OpenSceneGraph 3.0.1 XML (.osgx)
    • VBS2 P3D (.p3d)
    • StereoLithography Binary (.stl)
  • Supports the following image file formats for being used as textures:
    • SGI® image file format (.rgb, .rgba, .int, .inta)
    • Microsoft® Windows® bitmap (.bmp)
    • Direct Draw Surface (.dds)
    • Graphics Interchange Format (.gif)
    • Joint Photographic Experts Group (.jpg)
    • Portable Network Graphics (.png)
    • Portable any map (.pnm, .ppm, .pgm, .pbm)
    • Targa (.tga)
    • Tagged Image File Format (.tif)
  • Multiple simultaneously loaded models
  • WYSIWYG (what you see is what you get) 3D model view
  • Multiple 3D model viewports
  • Scene graph node view with expand/contract, zoom, drag and drop
  • Support for selecting and modifying groups, headers, objects, LODs, DOFs, switches, light points, light point systems, external references, polygons, edges and vertices.
  • Output of current, previous and delta coordinates
  • Output of selected node names and number of selected nodes
  • Selection by picking, rectangle or node name
  • Selection by attributes
  • Level-of-detail (LOD) switching
  • Perspective/orthogonal view
  • Scribed/solid/wireframe view
  • Lighting control
  • Enabling/disabling of multi-texture layers
  • Grid, completely user-definable
  • Snap to grid
  • Snap to vertices, edges, polygons, etc.
  • Full control of selection pivot point
  • Convenient gizmo handles for transformation tools
  • Soft selection on transformation tools, for modeling of rounded surfaces
  • Hiding and isolating of geometry
  • User-definable view frustum
  • Automatic or manual near/far distances
  • Shrink polygon visualization
  • Visualization of normals
  • Visualization of vertex numbers
  • Large vertex markings
  • Presentation of statistics of different parts of the scene graph
  • Full control of loading and unloading of external references
  • Preview of degree-of-freedom nodes
  • Save preferences to disk
  • Capture viewport to image file
  • Cut, copy and paste geometry
  • Multiple undo/redo commands
  • Color palette
    • Red-green-blue (RGB) or hue-saturation-value (HSV) edits
    • Open and save color palettes
  • Texture palette
    • Full control of texture attributes (OpenFlight® ATTR files)
    • Change and remove texture paths
    • Remove unused textures
    • Open and save texture palettes
    • Flip DDS and PNM images vertically
  • Texture mapping palette
    • Edit existing texture mappings
    • Remove unused texture mappings
    • Open and save texture mapping palettes
  • Material palette
    • Full control of ambient, diffuse, specular and emissive colors
    • Full control of shininess and alpha parameters
    • Remove unused materials
    • Open and save material palettes
  • Light point palette
    • Full control of light point appearance and animation attributes
    • Remove unused light points
    • Open and save light point palettes
  • Shader palette
    • Connect shader program files
    • Support for OpenGL Shading Language
    • Support for Cg shading language
    • Remove unused shaders
    • Open and save shader palettes
  • Tools:
    • Move geometry
    • Rotate geometry
    • Scale geometry
    • Apply transformation matrix
    • Eliminate transformation matrices
    • Create node
    • Create polygon
    • Create external reference
    • Create disk
    • Create sphere
    • Create light point
    • Apply color
    • Apply texture and texture mapping
    • Apply material
    • Remove texture and texture mappings
    • Remove material
    • Get color from node
    • Get texture and texture mapping from node
    • Get material from node
    • Map texture - 3-point, 4-point, cylindrical or spherical, with support for multi-texture and UV editing
    • Move texture map
    • Rotate texture map
    • Scale texture map
    • Mirror geometry
    • Reverse polygon
    • Extrude geometry
    • Revolve geometry
    • Quantify vertex positions
    • Slice geometry
    • Split edges and polygons / triangulate polygons
    • Merge polygons
    • Shade geometry (calculate normals)
    • Simplify geometry (decrease detail level)
    • Subdivide geometry (increase detail level)
    • Modify all OpenFlight® node attributes
    • Apply comments on nodes
  • Script support in Lua for all functionality interactively available in Remo 3D
  • User-defined macros (script + parameters) in Remo 3D menu, making it possible for users to create new tools

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